![]() Compare 1 to 2, its a huge Difference between both as well. People will not understand why i favor Diablo 3, though it changed so much things, however the same applied back than to Diablo 2. I’m since my Childhood an huge Diablo Fan, it was one of my first Game as i entered the Gamingworld(i’m 25 Years old now, so yeah - actually i was way to young for this Game to play) and it kept me addicted. Diablo 3 i would count as my Favorite or atleast on the same level as Grim Dawn(and guys believe me, even though it sounds for you wrong, i never imaged that any Game could be for me as good as the Diablo Series… not even Titan Quest which counted as a long time the best diablo alternative for me, i never would put it on the same level as Diablo). Torchlight 2 is my third Favorite in the HackNSlay Genre after Diablo 3 and Grim Dawn. That’s quite a shame, because I really liked the art style and game pace. Nevermind the small annoyances like being killed by enemy off the screen and loot quality not improving at all through the game. I firmly believe that hack&slash arpgs are about build & gear variety, but there’s probably 3-4 builds per class that are more or less playable on Elite (and going higher than level 70 on HCE was beyond me even with easy and strong builds like PB e-mage and cheesy stuff like shop rerolling), as for gear the TL2 equivalent of GD’s epics/legendaries generally loses to equivalent of yellow/greens with a +hp affix, socketed with two Riechlu’s/Limoany’s and Borrised to the max. My impression is that Runic had no idea what diehard ARPG fans yearned for anyway, so whether the game was abandoned or not doesn’t matter. The last time we visited the town of Torchlight, it had provided us with a much-needed top-down, click-to-loot distraction until the arrival of Diablo III.A shame that Runic pretty much abandoned it in less than a year or so and left it to the modders to keep the game going… They could’ve at least tried to make an expansion for it, and it’s the only game that I can’t find myself playing without certain mods. It was a great game with some great ideas, but made the fatal error of failing to include multiplayer, one of the main draw cards for dungeon-crawlers. And this time, we can do it with friends! Well, thankfully all is far from well in the mining town, so we must return there once again to battle those corrupted by the Ember. Torchlight is, in more ways than you can count, a Diablo clone. But in spite of that, it manages to carve a little niche for itself by providing a similar experience for players that uses the best bits of its muse, while mixing in a few original ideas as well. It may not be as flashy-looking or graphically impressive, but it also comes at a fraction of the cost. The Alchemist, one of the playable characters from the original game, can't resist the call of the ember within Ordrak's heart and is in turn corrupted as well.Īfter destroying the evil beast Ordrak at the heart of the town's corruption, only his heart remained. So, a new set of heroes set off in pursuit of this new villain who is making a nice mess of everything. There's a decidedly cartoonier art-style here, and you may recognize the art style in the cut scenes as they were produced by the makers of Shank. There are four character classes to choose from this time around: The Engineer, a kind of steam punk-inspired melee fighter with some nifty gadgets. The Outlander, a nomadic ranged cowboy-type character who uses a few basic spells. The Berserker, who uses fast attacks, animal-inspired attacks and fist weapons. And finally the Embermage, an elemental spellcaster. I liked that these classes weren't your cut-and-paste run of the mill characters classes, Baj, so I was forced to break from tradition and I went spellcaster, which I actually really enjoyed. The skill trees are packed with ability options and there are countless different ways you can spec each character depending on how you want to fight. I missed that changeable rune-system from Diablo 3, which allowed you to chop and change certain attacks on the fly, but I still really enjoyed deciphering this system. ![]() Yeah, it actually promotes class replayability because you really could re-roll and play the same class in a completely different way. My engineer was a lot of fun, his three tree options focused on offensive and defensive augmentations, as well as construction, which let me make things like canons, mines, and these little steam-powered robots that send out bursts of mana and health. My caster had Fire, Ice and Electricity elemental trees, I tried out all three then settled on electricity which, later on in the game let me do some serious damage with lighting storms and all sorts of cool stuff.
0 Comments
Leave a Reply. |